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Title
Real-world Flash game development : how to follow best practices and keep your sanity / Christopher Griffith
LC Call #
QA6.76.C672 G75 2012
Author
Griffith, Christopher , 1979-
Edition
2nd ed.
Content
Computer Science Isn’t for Everyone
The Best Tool for the Job
A Plan is Worth a Thousand Aspirin
//CommentsFTW!
The Least You Can Do versus an Architect's Approach
Managing Your Assets/Working with Graphics
Make it Move: ActionScript Animation
Turn It Up to 11: Working with Audio
Put the Video Back in “Video Game”
XML and Dynamic Content
Mixup-A Simple Engine
Bringing it All Together: A Platformer
Marble Runner: Our First Mobile Game
Air Hockey: A Multitouch, Multiplayer Tablet Game
Subject
Flash (Computer programs)
Computer animation
Computer games --programming
ISBN
978-0-240-81768-2 (pbk.)
Published/Created
Waltham, MA : Focal Press, 2012.
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313777
QA6.76.C672 G75 2012
Book
PSU Phuket Campus Library
Foreign Book (2nd Fl.)
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เงื่อนไข
1. ส่งคำขอเวลา 8.30-11.00น รับหนังสือเวลา 16.00น.
2. ส่งคำขอหลังเวลา 11.00น. รับหนังสือในวันทำการถัดไป
3. ส่งคำขอ วันศุกร์ช่วงบ่าย หรือ วันเสาร์-อาทิตย์ รับหนังสือวันจันทร์ 16.00น.
4. ติดต่อรับหนังสือด่วนได้ที่ เคาน์เตอร์บริการยืม-คืน ชั้น 3 *ภายใน 3 วัน*
ติดต่อสอบถามข้อมูลเพิ่มเติม โทร. 2352
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Citation
APA
Griffith, C.. (2012).
Real-world Flash game development : how to follow best practices and keep your sanity .
(2nd ed.). Waltham, MA : Focal Press
MLA
Griffith, C..
Real-world Flash game development : how to follow best practices and keep your sanity .
Waltham, MA : Focal Press, 2012.
Chicago
Griffith, C.. 2012.
Real-world Flash game development : how to follow best practices and keep your sanity .
2nd ed.. Waltham, MA : Focal Press.
Vancouver
Griffith, C.. Real-world Flash game development : how to follow best practices and keep your sanity . 2nd ed.. Waltham, MA : Focal Press; 2012.
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