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Books
Title
Real - world flash game : development how to follow best practices and keep your sanity / Chris Griffith
LC Call #
QA76.76.C672 G75 2009
Author
Griffith, Chris
Content
Computer Science Isn’t for Everyone
The Best Tool for the Job
A Plan is Worth a Thousand Aspirin
//FTW!
Managing Your Assets/Working with Graphics
Make it Move: ActionScript Animation
Turn It Up to 11: Working with Audio
Put the Video Back in “Video Game”
XML and Dynamic Content
Four Letter Words: M-A-T-H
Don’t Hit Me!
I Always Wanted to Be an Architect
We’ve All Been There
Mixup—A Simple Engine
Bringing it All Together: A Platformer
Don’t Play by Yourself: Multiplayer Development
Squash ‘Em If You’ve Got ‘Em: The Bug Hunt
On Your Guard
It’s All Been Done, So Do Something Different
Webcams and Microphones
Localization
JSFL Is Javascript for Lovers
Subject
Flash (Computer programs)
Computer games
Computer animation
ISBN
978-0-240-81178-9
Published/Created
Oxford : Elsevier, 2009.
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PSU Phuket Campus Library
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312835
QA76.76.C672 G75 2009
Book
PSU Phuket Campus Library
Foreign Book (2nd Fl.)
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เงื่อนไข
1. ส่งคำขอเวลา 8.30-11.00น รับหนังสือเวลา 16.00น.
2. ส่งคำขอหลังเวลา 11.00น. รับหนังสือในวันทำการถัดไป
3. ส่งคำขอ วันศุกร์ช่วงบ่าย หรือ วันเสาร์-อาทิตย์ รับหนังสือวันจันทร์ 16.00น.
4. ติดต่อรับหนังสือด่วนได้ที่ เคาน์เตอร์บริการยืม-คืน ชั้น 3 *ภายใน 3 วัน*
ติดต่อสอบถามข้อมูลเพิ่มเติม โทร. 2352
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Citation
APA
Griffith, C.. (2009).
Real - world flash game : development how to follow best practices and keep your sanity .
Oxford : Elsevier
MLA
Griffith, C..
Real - world flash game : development how to follow best practices and keep your sanity .
Oxford : Elsevier, 2009.
Chicago
Griffith, C.. 2009.
Real - world flash game : development how to follow best practices and keep your sanity .
Oxford : Elsevier.
Vancouver
Griffith, C.. Real - world flash game : development how to follow best practices and keep your sanity . Oxford : Elsevier; 2009.
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